We do realize this is a nerf for mal'shar and he might need something after this, but this is not the kind of deck we like to have in the game.ĭev Comment: We heard a lot of feedback of the deck-building mechanic of valorian both being unnecessary as synergizes with empyreans without it, and it is too constricting, not allowing a lot of decks. By making the stealth one time it is less about getting it on big minions that are super difficult to counter it and more about allowing a unit to reset in peace. Stealth given from Mal'Shar only works once, (can be given to the same minion multiple times, if it is used first)ĭev Comment: We have seen a lot of Mal'shar Mordar decks, where Cleavers, Colossi and Mar'dreds get invisibility, and it is very frustrating to fight, especially considering certain timings between invisibility and attack speeds are a bit finicky.
Dev Comment: The longs have been dominating the meta a bit too much, this change should increase counterplay without affecting their strength too much.ĭev Comment: Vulture Prime needs a bit of a buff, having shields more often makes it less punishing to play it when you have enough tech and makes it harder to remove